The same for bosses which was not really there in The Surge. He continued, “You will feel that with each enemy you have several new options, like that you can cut away attachments, which deactivate functionality on the enemy and can open up weak spots. “We were sure that we found the formula there with the limb cutting, so it just could not go! To separate us from just being recognised as a clone of Souls games to something else we added this twist, so we were sure we had to keep it. “This was really essential to us to keep what was working and expand on it,” Johannes explained. The Surge 2 throws you straight into the thick of it and it’s here that the game stakes its claim to a corner of the Souls-like genre, with its trademark dismemberment mechanics efficiently setting it apart from FromSoftware’s output. You actually find yourself waking up from a coma in a hospital gown with other inmates out for your blood, not to mention the guards, so you soon realise you’re going to have to fight your way out. You should feel comfortable as a player of the first game, but it’s not required.” So, it’s set two months after the events, some key elements remain, and you’ll meet returning characters again. We really wanted to bring in this character editor for the sequel, but had to make sure that the new game is not too far away from the first one. If you followed The Surge you’d know we weren’t just adding patches and fixing bugs. “Many players were asking us to add character creation and we’re always listening to players. This time out, rather than taking control of lead character Warren – who you just might come across on your grim futuristic travels if you’re the observant type – you can create your own character from scratch, with a range of base templates that give you your own back story.įor Head of Production Johannes Bickle it was a tough choice to step away from controlling a set character. Our hands-on time with the game took us straight into the heart of Jericho City, where the Rogue Process has changed the world. Blazing hot Paris and sci-fi dismemberment made for unlikely bedfellows this week as we set off to Focus Home Interactive’s office to talk with the folks from Deck 13 and go hands on with their upcoming The Surge 2.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |